![]() ![]() Mekanism mainly for the gases, JEI as the new NEI, Tesla as another power system and IC2 for cross-compatability. I'm aiming to have at least basic Mekanism, JEI, Tesla, RF and IC2 integration. Here's a little list I want to do for 1.11.2:ġ. In the process of updating, I'll have the opportunity to clean up some of the more ancient code, mess with the recipes, possibly some textures and some other things along the way too. The first thing I'll do is just get the fission stuff updated before Easter, and simply move on from there in the Summer. It's going to take some time, but we'll get there! ![]() We are basically now done with 1.7.10, as you may know (apart from bug fixes, etc.), and I'm slowly but surely working towards a 1.11.2 build. This should do 2 things - first, it will stop reactor efficiencies being anywhere near as ridiculous (I haven't done the full testing but I imagine ~1000% is the new limit), and secondly large reactor designs will be much more interesting In addition to this, coolant reactor coolers will be doubly effective when adjacent to water reactor coolers, and simple water fluid no longer has any affect in a reactor (it was a minuscule effect anyway). This effect stacks in the same way as before (additional power increases linearly, additional heat increases quadratically).ģ. Fuel cell compartments will be more efficient if adjacent to a graphite block followed by a fuel cell compartment, as well as being more efficient if simply next to another fuel cell compartment. It will produce additional heat regardless of its position.Ģ. Graphite will only produce additional power if adjacent to a fuel cell compartment. This is a flaw in the system, and the following changes will be made:ġ. The problem was that, particularly in very large reactors, people were installing only 8 or 9 fuel cell compartments, then loading up the entire rest of the structure with graphite and coolant, which could catapult the efficiencies up to around a ridiculous 100000%. I've been testing out some new mechanics in 1.7.10 and will probably make a video highlighting the future changes tomorrow (and might even release a 1.9d 'test version' for people to get used to it if they want to). The number of Fusion Electromagnets required is 32 ( n + 2 ) is the size of the reactor.Right, I've been testing out some new mechanics for the fission reactor, mainly for one simple reason - graphite currently doesn't really work very well. For example, the fusion of Hydrogen ions produces Deuterium nuclei, which can then be used as fuel in another fusion reactor. Some of the products may be used as fuel for other reactors. If the output tanks get full, the reactor will stall, so it is important to be extracting these products at all times. Once the reactor reaches the ignition temperature of 8 MK (mega Kelvin), the fusion reaction between the two fuels will commence - the heat will begin to rise much more quickly and the products of the reaction will be generated. Obviously, a NuclearCraft Fission Reactor is a great place to start! So you need to have a decent power infrastructure in place before you start on this project. The table on the Fusion Fuels page shows all of the stats for each fusion 'fuel combo'.įusion reactors require pre-heating by pumping in an enormous amount of energy (RF, etc.) The electromagnets that make up the ring also require a certain amount of power just to run. The 28 different combinations of these fuels each have different reaction properties, including different products, different power gen rates and different optimal heat levels. By default, there are seven fuels available to use in the fusion reactor: Hydrogen, Deuterium, Tritium, Helium-3, Lithium-6, Lithium-7 and Boron-11. The reactor has two input fuel tanks and four output product tanks. Reactors of size greater than 1 will require four sets of Fusion Connectors that connect the core and toroid. The Fusion Reactors is a multiblock structure added by NuclearCraft.Ī fusion reactor consists of a hollow, square 'ring' of Fusion Electromagnets centered around a Fusion Core. ![]() This page is about the Fusion Reactor added by NuclearCraft. It may be finished in the near future, check its history to see previous edits. ![]()
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